Miss A

About Us

We are a small, independent game development team currently made up of two people — a software developer and a physicist — united by a shared passion for games, creativity, and problem-solving.

At the moment, we are developing our projects using Unreal Engine, focusing on building immersive experiences with limited resources. Our goal is clear: to create a creative game studio where ideas matter more than budget, and where we can craft meaningful, polished games through smart design and experimentation.

Right now, we operate as a non-profit team, fully aware that we are still in a learning phase. Every project helps us improve our skills, workflows, and vision. Our long-term ambition is to turn this studio into a profitable game studio, allowing us to make game development our full-time profession.

We strongly believe that great games are created by diverse teams. That is why our vision goes beyond our current roles. We want to grow into a studio made up of people with different skills, perspectives, and strengths — artists, designers, storytellers, and developers — each contributing what they do best. Our philosophy is simple: build games by amplifying the strengths of every team member.

Miss A studio team collaboration

We Are Looking for a 3D Artist

Join us in building something new

We are currently looking for a 3D Artist who wants to grow with us and help shape the visual identity of our games.

What we’re looking for

  • Experience working with Blender
  • Ability to create basic to intermediate 3D assets
  • Passion for creativity and experimentation
  • Time, motivation, and curiosity to build something from the ground up

What you don’t need

  • No prior game development experience required
  • No Unreal Engine knowledge required

What we offer

  • A friendly, collaborative, and learning-focused environment
  • Professional workflows with a hands-on approach
  • Guidance and support — we’ll teach you everything you need on the technical side
  • A chance to be part of a studio from its early days and grow with it

If you enjoy creating, learning, and contributing to something meaningful — and you’re excited about building games with a small but passionate team — we’d love to hear from you.

Our Team

Our Team

Ben Bartocher

Unreal Engine Specialist · Systems & Mechanics

Ben is the technical backbone of the studio — a true Unreal Engine enthusiast with a deep understanding of logic, complex algorithms, and game mechanics. As a trained physicist, he excels at translating abstract ideas into structured, functional systems.

He is responsible for handling the most complex Unreal Engine topics, including advanced gameplay mechanics, system architecture, and problem-solving at a fundamental level. When a mechanic needs to work flawlessly behind the scenes, Ben makes it happen.

Vithuran Koneswarathasan

Creative Director · Organization & Project Management

Vithuran is responsible for the creative direction and overall structure of the studio. He oversees creative decisions, project organization, production planning, and software release processes.

With a strong background in software development and project management, he ensures that ideas turn into structured workflows and finished releases. He is the central point of contact for creative questions, coordination, and long-term vision.

Want to Create Games — But Don’t Know Where to Start?

Want to Create Games — But Don’t Know Where to Start?

You don’t need a finished idea.

You don’t need years of experience.

You just need curiosity, motivation, and the desire to create.

Reach out anyway

We’ll take a look at your existing skills — technical, creative, or completely different — and explore what we can build together. Or email us at kontakt@bivi-agency.com.